Dev21 Untuk Ps2 Controller

I started out making this tool because I found that all the alternatives to display gamepad inputwere too much of a hassle to set up or simply weren't customizable enough to my liking. After awhile, I realized that other people could benefit from the tool I made, and ever since I've beenupdating and extending the original features.

I started out with only the Xbox 360 skin and sincethen I've added several skins, the ability to create custom skins, scaling, input delay and manymore features.Thankfully, this is all possible due to and libraries, which I've modified for my own purposes. Frequently Asked Questions What exactly is this?This is a web-based tool used for representing gamepad input visually. You basically get to seewhat you're doing with your gamepad on screen. Usually, people would use a tool like this forshowing their controller input on screen for a stream or recorded video. How do I set this up to record/stream?Just follow the steps on the and you should be ready to go in notime.

How do I make a custom skin?Well, you need to have some basic knowledge of CSS and how it works to make one from scratch, butI have anwhich can help you. Be sure to check up on it every once in a while though as I do make changesto in to coincide with updates on the site. Can I edit the skins instead of just making a custom one?Yes! You can use the editcss= URL parameter to point to a properlyformatted CSS file which will edit the currently selected skin. Here's a smalljust to show what can be done.

Version 0.7.0 - March 8, 2017. New Skin: There's a sorta-new skin in the available list: The white PS3 controller.Edits are courtesy of.

OBS Studio & Issues: A recent update to OBS Studio has updated the browser source,and in doing so has partially broken the Gamepad Viewer. A workaround exists so you cancontinue using the Gamepad Viewer until I can find out where it is exactly the bug that'scausing this issue is, and fix it (but that will most likely take some time, cause school).The steps to fix are as follows:1. Double click the Browser Source which has your Gamepad Viewer custom URL2. Scroll down and click 'Clear Cache'3.

Click 'Cancel', not 'OK' and not the 'X' button at the top right4. Make DOUBLE sure you click 'Cancel' else you'll have to repeat steps 2 and 3. I'm not dead: I'm still alive, even though school has me beaten down. I still answeremails though, so if you have any issues just send one of those, or if you're more of a coolkid like me, join me in my. Version 0.7.0 - August 17, 2016.

Patreon: Yup,. Ifyou know someone who'd be willing to support, feel free to point 'em in the right direction. New Skin: The long-awaited and much-requested GameCube skin is finally out! Sorry Ikinda took too long with this one, it's just that I wanted to get some stuff together andship this with some other things that needed to be done, as follows. GameCube controller Fix: So, if you own a GameCube controller and MayFlash adapter,you'd get some really weird values for the triggers and sticks, even if you tried remapping.Now, there's new remapping setting which can help you solve that! Just watch to find out how to do justthat!.

Remapping Axis/Button exclusion: Another small but useful update to button remappingis the ability to disable a button or axes' ability to be selected when remapping inputs.This is typically useful for when you have an out of control axis that changes valuesrapidly and don't want it interfering with remapping. To cancel an input's mapping ability,simply right click it's blue box on the mapping page after a player is selected. Tore-enable the input, simply right click the red box. DPAD POV Mapping: Another common issue was that of DPADs that show up as a singleaxis input, or a. Withthe new 'DPAD' remapping option, just select the DPAD's axis, fill in the requested values,and the DPAD should be fixed!.

Remapping feedback: When I was asking someone to test the new remapping options, ifound that they had a hard time of telling if something worked or if it failed. To fix that,should a mapping failed, you'll see a persistent error message in red above the appropriatemapping, and if it succeeds, a green success message which fades away. Remapping UI Populated via URL: Before when you would access exported remappingsettings via URL, you couldn't edit them or customize them. Now, when accessing the exportedmappings via URL, the remapping page will populate with the appropriate settings.

Input hints in Generate Page: Now, before entering information into the text boxesyou see input hints. Hopefully this helps with people who are unsure of what to place inthose inputs. New Generate Page options: You can now disable stick curving and change the stickoffset as well. Version 0.6.2 - April 27, 2016. New Digs: Now sure if you've noticed, but the URL doesn't say Yup, the site's on it's own special domain:Don't worry about theold links either, they'll redirect here properly from the old address. Discord: I've got a setup for anyone who feels the need to chat or prefers help in a slightly fastermanner.

I'm usually on, although that doesn't mean not busy working either:P. Problems? Concerns?: If anything's broken, or if you need help,or just wanna say hi, you can always contact me using the or by visiting the discord server linked above.

Version 0.6.1 - April 23, 2016. Mapping Bugfix: Apparently mapping values for buttons that don't exist(liketrying to show a touchpad or PS Button press) was broken before, but now it's not!. Swanky New Skin: Thanks to an anonymous benefactor, there's a new white DS4skin, and it looks sweeeeet. DS4 Changes: The DS4's touchpad press is now represented (though not thetouches on the touchpad, as I have no way of figuring out that information from the GamepadAPI), as well as the PS button. Also, the sticks are inverted now when pressed, and I haveno idea why I didn't set them to do that before.

Enjoy!. Not much else: Yeah, not much else to this update. I've mostly been workingon a site redesign for a podcast, so that's been my main focus so far in terms of work. OnceI'm done with that, I'll probably get to work on this and go through the tasks I have listedon the trello. Version 0.6.0 - March 20, 2016.

Controller

Getting Started: There's a on YouTube for anyone who's unsure about how to set up the tool, or forthose who are curious and don't have a gamepad to test! It's also on the page too for easy access. Pretty Colors: You can now change the color of the background with aclick of a button! Just click the palette icon after you've connected your controller andvoila, you're instantly a background artiste. Gamepad Cartesian: Controller button remapping isfinally here! It's got a swanky, some very intuitive functionality, and even the ability to export mappings tothe URL generator.

If you're a little lost on how to use it, simply choose a connectedplayer, add a mapping, select whether you're mapping an axis or button and select theappropriate choice from the dropdown, click the button to set an axis/button to be mapped to(at this point you have a three second window to press the desired button on thecontroller), and when you're finished that process with all applicable mappings, just click'Apply Mappings' or export them for use with Compact Mode. Author's Note -Yeah, it's a tad complicated, but I'll be making a video soon on how to set mappings upeasily. Also, the Touchpad and PS buttons work, it's just that none of theskins have anything set up for them when they're pressed. New Skins: Finally, I've included a generic Fight Stick skin setup foruse. The background's transparent so you can use your favorite image as your own background:D.

White wash: Decided to have the top row of icons all be white to followsome sort of consistency. Ah, the Scalene Triangle: So, I kinda might have broken scaling duringthe last update. Luckily, I caught it quick and fixed it a couple days after I pushed thelast major update, but I thought you should know anyway. Generated Choice: Now if you generate a URL, the tooltip mentions youcan hold shift and it'll copy the link starting with HTTP instead of HTTPS, which leads meto. A word on HTTPS and skins: Ok, so during the last major update, Idecided it would be great to force HTTPS. I mean, why not, right?

Then I realized peopleload skins insecurely from their own sites, to which I hurriedly changed the setting. So, ifyour stylesheet or any assets are loaded via HTTP, access the site from HTTP, else useHTTPS.

To name, or not to name: Another sort ofunimportant-but-still-interesting-I-kinda-suppose-maybe updates was changing the attributeused to select buttons and axes from name to data-name which hasit fall more inline with HTML5's semantics. Riveting stuff, I know.

Addendum on Remapping: It should be noted that you can't half remap anaxis, like say you only want to map the positive or only the negative end. If you try to dothat, the mapping is just straight up ignored. Version 0.5.0 - February 1, 2016. New Slide-in Menu: Who needs square buttons when you have a wholemenu to link to stuff.

Stuff like. Modals: All brand-spankin'-new content modals, for everything and anythingthat needs text on it. Contact Form: If you're lonely and want someone to talk to or want to findout more info on the new. Adopt a Skin Initiative: I don't think I could properly summarize what Ihave written on the page, so!. Edit CSS Parameter: Because sometimes you just want to. Edit Opacity Parameter: Sometimes you just want the controller to melt intothe background, forever hidden yet always seen. Click to copy: Now you can simply.

click. and easily copya generated URL. Speaking of which.

Generate custom URLs: Long gone are the cavemen times when man used toplace numbers into address bars. Behold, a new age of typing things into forms and clickingto copy them dawns upon us!. Trigger meters: This a feature many of you have asked for, and one thatI've neglected for far too long.

It's finally here though and it looks sweeeeet. Better controller centering CSS: This one isn't a very large announcement,since it only really affects custom skins but now centering them is done better and nolonger necessary on the custom skin's end of things!. X360 Quadrant Fixed: Another bugfix, but anyone who would see a blacksquare for the quadrant shouldn't be having that issue anymore.

Dev21

Ps2 Wireless Controller

Version 0.3.0 - July 6, 2015. Hello darkness my old friend I've come to speak with you again. Finally updated the Xbox controller skin. Added a dark Xbox controller skin along with a white one. The new order of skins for the URL params is 0: White Xbox, 2: Dark Xbox, 3: PS Controller,4: NES Controller. New Xbox skin is the first to be saved in SVG format, allowing for infinite scalability.Speaking of scaling. You can now scale controllers using &sc=scale multiplier in the URL!

Dev21 Untuk Ps2 Controller Windows 7

Do note, thiscurrently works best with the Xbox controller skins at the moment due to them being scalablevectors. The other controllers will look pixelated at larger sizes, but I'm working onmoving them over to SVG a well:). Added links to my, andto the top bar. I believe in the honor system. If you'd like to donate to me for how much of a help thistool I've made has been to you, I believe it's up toyou to decide how much you think this app is worth. Adopt a SkinAll the currently served skins are made by me.

I usually make them in my spare time when I'm notworking on the site itself. I also will usually make them to take care of the demand for a certainskin. I don't get paid to offer this service to all of you, and I know some of you have been wantingskins made for some fairly obscure controllers, so as of right now you can adopt a skin! So, whatdoes it mean to adopt a skin? Well, the perks are as follows:.

You get a 'thank you' link under the Donations page. In the upcoming Skin Showcase, you'll have an 'Adopted by' next to the skin, also with your linkof choice. You get a copy of all the CSS and Assets for that skin to do with as you please. The files will be hosted on this site for easy access and useWhile there are perks, there are also some stipulations, which are listed below:. The skin will be available to all users. This is why it's called 'adopt askin', although if you like, you have the option to exclusively use it for a MAXIMUM of 1 month.

Opl Ps2 Website

As not every skin is the same, I can't really place a flat price on all of them, but thebaseline pricing is $25. Adopting a skin is a commitment, both on your part and mine. It takes time and vast amounts ofeffort for me to make these skins to the standard of quality I place. Because of this, thepayment process will consist of 50% of the cost up front, and the other 50% at time of delivery.If you back out or decide not to pay the last half, I am entitled to keep the initial payment asa severance charge.If you agree to the terms described above, clicking the button below will open the contact page withthe proper subject selected.

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