Daz3d With Meta

The new Content Management System ( CMS) for DAZ Studio 4 provides huge usability enhancements to end users. Once metadata for products has been created, the “My Stuff” tab automatically displays only content that is compatible with the content selected in the viewport, greatly speeding scene creation by helping the user identify matching accessories, materials, and poses. Tools to create metadata for new products are provided with DAZ Studio 4. In the future, this may become automated as part of QA, but for now, this needs to be done by content creators for new products.Process Overview. Only check the most specific applicable sub-category in the tree.

However, if a product fits multiple sub-categories, go up one level in the category tree.For files that apply specifically to a product (lights for a specific scene, clothes for a custom figure, all materials, and anything that is not for general use), create a new category where applicable using the exact product name of the compatible product. The main determination is how many files could conceivably wind up in there, not just in your product.Link SceneID and Compatibility Base. Scene IDs: This data cannot be altered from the Product editor. It automatically shows the scene IDs that have been assigned to compatibility bases declared by assets in this product. Switch to the “Assets” tab.

Make sure that “Sync Product and Local Database” is checked. Your files listed in the top half of the tab can be sorted by filename or extension to simplify selection.The Content DB Editor will list all files defined in the currently selected Product as “Assets” in the top half of the window, showing in a table what kind of meta-data is associated with each. Selecting one or more of the listed assets will make them show up in the bottom half of the editor window, where you can assign or edit the data. This needs to be done on a per-file basis, although multiple similar files can be selected and edited at the same time, as appropriate.

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Daz3d With Metallic

Switch to the “Compatibility” sub-tab, where you can specify the relation between assets, i.e. Which of them are modifiers for which other assets. Declare a compatibility base for each asset that represents a selectable, modifiable viewport object, such as actor figures, props and clothing figures. Assets that share all the same modifiers (e.g. A long and short version of the same pants, which both take the same material, morph and pose presets) can share the same base for simplicity. The declared “Compatibility Base” tells DAZ Studio 4 what the asset is, and the asset can also have one or more “Compatibilities”, which tell DAZ Studio 4 what other assets it can be applied to.

Daz3d with metallica

This is the information that allows the My Stuff tab to show only the materials or clothes that fit the currently selected figure in the viewport.The bases you created in the scene tab with Edit→Scene ID are declared here.Any file that works with or on an asset is compatible with that asset. If the asset is not included with this product, you should have already set it up enough for it to be available as a compatibility base. Clothing is compatible with the base figure, presets are compatible with whatever they apply to, etc.The DAZ Studio 4 Content Management System comes with several Bases already pre-defined in the database (such as all human DAZ figures from Generation 1-4 and Genesis), but for most objects, e.g. New clothing in your Product, you will need to create new root and sub-bases from the context menu of the Compatibility Base dialogue.Add Compatibilities. In order for the Product to display icon, an image file of the same base name as the support files has to be placed in the same Support folder as the.DSX support file. The default location is “/Runtime /Support/”.

For new Products, this image should be 114×148. If you are creating metadata for older products, you may use the 100×143 product thumbnails in the DAZ 3D shop website.You may need to select different folders in the Content Library or My Stuff tab to force the Product view to refresh.Wrap-Up.

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